![]() ![]() Similar to Red Hot Spikes, except each pile can pop up to 50 Bloons.Ĭover the entire track in red hot spikes. Similar to Red Hot Spikes, except each pile can pop up to 40 Bloons. Similar to Red Hot Spikes, except each pile can pop up to 30 Bloons. Each pile can pop up to 20 Bloons, including Lead Bloons and Camo Bloons. Place a bundle of 20 red hot spikes on the track. Additional Track Powers were introduced in Version 6.0. The default Track Power has existed in the game since launch. Mega Boosts exclusive power, it upgrades every tower in the map for free. Instantly destroy the largest Bloon on screen. Does not work on anything other than MOAB-class bloons. Slows MOAB-Class Bloons by 75%, despite what the description states. Three uses.Īll MOAB-Class bloons move 60% slower for 15 seconds. Towers do triple damage to MOAB-Class Bloons for 18 seconds. Four uses.ĭoes not work on anything other than MOAB-class bloons. Towers do double damage to MOAB-Class Bloons for 22 seconds. Three uses.īoost your Towers attack speed by 85% and range by 20% for 16 seconds. Attack speed increased by 110% for 9 seconds. Three uses.Ī quick but extreme boost for your Towers. Three uses.īoost your Towers attack speed by 60% for 20 seconds. Three uses.Īttack speed increased by 10% for the duration, as well as grants +1 damage for the duration.īoost your Towers attack speed by 100% for 10 seconds. All towers get +1 damage and a 20% attack speed boost for 13 seconds. Three uses.Īttack speed increased by 10% for the duration, as well as grants double pierce for the duration. Three uses.Īttack speed increased by 10% for the duration, as well as grants camo detection and extra camo damage for the duration.Īll towers granted slight speed boost and double pierce for 20 seconds. Three uses.īoosts attack speed and enables towers to see and do more damage to camo bloons for 20 seconds. Three uses.īoost your Towers range by 60% and attack speed by 50% for 20 seconds. Additional Tower Powers were introduced in Version 6.0.īoost your Towers attack speed by 80% for 12 seconds. The default Tower Power has existed in the game since launch. In particular, this article needs: images for each Power. You can help by uploading some images related to the article's subject(s). There are not enough images on this page to sufficiently complete this page or section. Since one is considered a Tower Power and the other is considered a Bloon Power, the player's other chosen Power cannot be of either of these two categories. Two Powers are only available in Mega Boosts Arenas these Powers always take up two of both players' Power slots. While many higher-tier Powers are "sidegrades" to lower-tier Powers, generally by having a mixture of pros and cons in comparison or by filling a different role entirely, others are direct improvements over their predecessors, such as Better Bundles, which is strictly better than Red Hot Spikes. Powers can be unlocked by spending a certain amount of their category's XP, any amount of which can be substituted with Universal XP, but only if the previous Power on the same path has been unlocked for example, Long Tower Boost cannot be unlocked until after the player has unlocked Improved Towers Boost. XP is only earned if the player wins, where they will receive the full amount, or loses by running out of lives, where they will receive a reduced amount losing by surrendering or disconnecting will not grant the player any XP.Įach category has 13 Powers: one tier 1 Power that is unlocked by default, and 12 unlockable Powers, which are split across three upgrade paths and four tiers. Each category has its own Experience Points, which are earned at the end of each match, split evenly across the categories of the player's three chosen Powers. Eco Powers simply provide more cash or income, which can be used both offensively and defensively. Bloon Powers and Sabotage Powers are offense-oriented, boosting the power of the player's Bloon sends and weakening the opponent's towers, respectively. Tower Powers and Track Powers are defense-oriented, boosting the power of the player's towers and providing additional stopping power, respectively. Powers are divided into five categories: Tower Powers, Track Powers, Bloon Powers, Eco Powers, and Sabotage Powers. After each use, most Powers must undergo a cooldown period before they can be used again, with some exceptions. Each Power can only be used a limited number of times per match, ranging from one use to fifteen uses, depending on the Power. Most Powers activate immediately upon pressing the slot they are assigned to, but some involve placing a tower or road item instead. Both players have three Powers in their loadout, each of which must be of a different category. Powers can be used during a match to activate a certain effect. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |